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Shadowdark RPG has familiar elements of classic fantasy gaming, but it isn't a retro-clone. A lot of new game design ideas have emerged in the last 50 years, and we wanted to bring our favorite concepts together into a nostalgic-but-new adventuring system.
In this game, torches only last one hour of real time. The characters (and players) must make decisions quickly, or they'll run out of precious light!
A few other features include:
The four core classes: fighter, priest, thief, wizard
A d20-based, roll-high system
No darkvision — total darkness is dangerous
Treasure grants XP, and tracking it is dead simple
Roll-to-cast spells — magic is exciting and risky
Simple distances (close, near, far)
Monster morale and reaction rolls
Always-on initiative — time is easy to track
The six classic stats (3d6 in order)
No skills — just ability checks and advantage/disadvantage
Separate ancestry and class
Randomized character class abilities — emergent character growth!
Low hit points — fast and deadly combat
Simple encumbrance (gear slots)
Shadowdark RPG Core
This book is a black, digest-sized hardcover featuring a subtle, silver-ink print of The Ten-Eyed Oracle, the most notorious and feared denizen of the Shadowdark!
Shadowdark RPG is a complete game with all you need in one tome. It features:
330 pages in a concise, two-page spread layout
Full rules for characters, gameplay, and GMing
239 classic monsters
85 iconic spells
97 mighty magic items
Dozens of robust roll tables for just about everything
Handy reference charts on the inside covers
Spectacular black-and-white art
Lay-flat, sewn binding
A black ribbon bookmark
Chapter markers along the side of the book