Re: [Jeu] Le sphinx à deux têtes !
Publié : mer. oct. 15, 2025 11:36 am
Slugblaster: Kick Over a Quantum Centipede ?
Forum avec de vrais morceaux de JDR dedans.
https://www.casus-no.net/
Nouvel indice sur l'une des races.Located in the galactic north, the sprawling Varziss Triarchy forms the largest member state of the Astral Union. The reptilian Varziss call the three tropical planets of the Kivezz Cluster their home worlds. The dark old days of authoritarian rule in the Triarchy are now a thing of the past, with the 3 planetary governors elected by democratic means. Because of their cold blood, the Varziss tend to wear heated fur-lined body-suits in all but the warmest climates.
CHARACTER CONCEPTS
While the heroes of [TITRE DU LIVRE] are all secret agents holding back the forces of chaos, their different backgrounds and specialties give them each their own particular twist on the role.
Below are some examples of character types you can use as inspiration when creating your own character. This list is by no means exhaustive, but is intended to give you a place to start.
While the surface of [titre du livre] may look like our own, its depths hide untold mystery and danger. This chapter presents an in-depth look at the world and global secret societies competing for control of it.
LIFE IN [TITRE DU LIVRE]
In most ways, [Titre du livre] setting is much like our own world. People work, love, waste time online, seek what pleasures they can, and hope for a better future. Governments and corporations rise and fall, forever chasing power and wealth. Technology lurches ever forward, always two steps ahead of our ability to use it wisely. The natural world struggles to endure its man-made prison, and occasionally explodes into raging storms and other catastrophes. But those who live in [Titre du livre] can’t shake the feeling that something’s not quite right
Et un autre qui précise le contexte:[Titre du livre] uses the following Setting
Rules from [Nom du jeu]:
Born a Hero: Starting heroes can ignore Rank
requirements when choosing Edges.
Conviction: Heroes gain Conviction Tokens
through moments of personal triumph or tragedy.
More Skill Points: Heroes without a starting
archetype start with 15 skill points.
The Illuminati are manipulators and puppet masters who seek power and wealth above
all else. They are ruthless, ambitious, and exceptionally well connected. The Illuminati see all, know all, and will use any means necessary to reach their goals.
The Templars are dedicated to saving the world from evil through the use of brutal,
overwhelming force. A military-minded society, they are more concerned with defeating the enemy than maintaining their secrecy. They are zealots willing to make any sacrifice to achieve victory.
The Dragon are quiet conspirators whose primary weapons are subtlety and patience. Their plans are long term and nuanced. They offer whispers of advice and gentle nudges to turn the paths of empires and the tides of history. While other secret societies seek to control the world, the Dragon controls fate itself.