[Jeu] Le sphinx à deux têtes !

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kridenow
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Re: [Jeu] Le sphinx à deux têtes !

Message par kridenow »

Ce n'est pas Red Markets, non.
/Pierre
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kridenow
Dieu d'après le panthéon
Messages : 2680
Inscription : dim. juil. 17, 2011 3:17 pm
Localisation : Banlieue Parisienne

Re: [Jeu] Le sphinx à deux têtes !

Message par kridenow »

Un nouvel extrait, cela présente un type de perso à jouer.

Mourner
While most of the Neo-Victorian dead are cremated without ceremony, bereaved survivors with wealth and distinction may employ a Mourner, a professional watcher of the dead, to sit over the remains of the deceased.
A Mourner keeps a silent vigil over the corpse for the three days preceding the funeral, ensuring that the corpse does not animate. During this time, the Mourner is expected to sit deathly still, neither sleeping nor speaking. Should the corpse move, the Mourner must be prepared to spring into action, decapitating the animate in a blink of an eye.

All Mourners are members of the Guild that trains and presides over them, but aside from her guild affiliations, a Mourner is a freelance operative. She is expected to establish long-term relationships with the families whom she serves. Once such a bond is formed, a client family is likely to carry on using the Mourner for their bereavement and vigil services as long as they both should live. It is a common practice for the wealthiest families to hire fulltime Mourners. These Mourners are part of the household and are expected to dwell on the family estate. When not sitting vigil, the Mourner serves as a bodyguard for the senior members of the household. It is known that Mourners go to exceptional lengths to protect those whom they serve. Though there have been allegations of Mourners crossing the line into the outright removal of their employer’s enemies, these claims have never been proven.

Due to the sensitive nature of a Mourner’s position, they tend to come from similar backgrounds. They are invariably from the middle and upper classes as the low born would not be accepted by the families that the Mourners Guild serves. Many young widows enter the Guild during the process of mourning, hoping to turn their sorrow to a benevolent pursuit. A prospective Mourner must be at least seventeen years of age and possess a spotless reputation. Though a small number of men complete the rigorous training required to become a Mourner, the vast majority are women.

A Mourner must develop physical endurance bordering on the supernormal. While sitting vigil over a body, the Mourner must go without food and sleep for days at a time while maintaining complete awareness of her surroundings. Her limbs must remain ready for use, even as she remains rigid and unmoving over the body. She must also be a skilled combatant, capable of decapitating a rising animate at a blinding speed.
/Pierre
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