[Jeu] Le sphinx à deux fêtes

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Pyth
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Re: [Jeu] Le sphinx à deux fêtes

Message par Pyth »

Et en route pour l'Extrait #5 :

Image

pour les indices précédents c'est par ici :

Spoiler:
Descriptif : Jeu complet édité sous Cypher System Open License (CSOL) et conçu par un auteur ayant par ailleurs écrit des dizaines de scénarios, suppléments, settings et jeux pour le Cypher System, la 5ème édition, Tiny Dungeon ou encore Fantasy Age.
Avant de devenir un jeu à part entière, ce fut tout d'abord un projet artistique conduit sur plusieurs années par un architecte américain de 33 ans ayant notamment travaillé pour la NASA à l'élaboration de concepts d'habitats orbitaux et lunaires devant servir de vitrine technique aux projets des ingénieurs du Kennedy Space Center.
Ce projet artistique, indépendant de son travail au KSP et né "de la contemplation d'un melon laissé à pourrir dans la salle de repos du cabinet d'architecture pour qui je travaillais à l'époque", allait résulter en plus de 150 infographies en libre accès et au contenu si riche et si intriguant qu'il allait bientôt réunir une vaste communauté de fans se retrouvant sur reddit pour discuter des mystères autour du concept.
Dépeignant un univers tenant autant des creepypastas de la SCP Foundation que de Jurassic Park, le projet allait par ailleurs se doter d'une once d'horreur cosmique que n'aurait pas renié Lovecraft himself.
La rencontre de l'artiste et de l'auteur du jdr à trouver allait donc donner ce jeu si particulier, intégralement illustré des créations de l'artiste, au concept d'univers à mystère doublé d'enjeux corporatistes et d'une bonne dose d'horreur, en lisière de l'absurde par sa démesure grotesque et réussissant pourtant l'exploit de préserver la suspension d'incrédulité de chacune et chacun par la cohérence de son background.
Ce concept artistique devenu jeu (par ailleurs intradiégétique) est désormais voué à devenir bientôt un livre.


Extrait #1 :

AWKWARD*
For whatever reason, you have never felt like you fit in. Perhaps you’ve never been a joiner, nor have you ever had time for cliques and interpersonal politics. You wanted to be left alone, so you developed yourself in ways that would protect you if you were cornered by bullies or busybodies: you grew strong or quick, or you honed your mind. You excel at hiding in plain sight and manage to avoid most social interactions.
You gain the following characteristics:
  • Versatile: You get 4 additional points to divide among your stat Pools.
  • Skill: You are trained in tasks related to intimidation and any other fear-based interactions, if you choose to be frightening or disturbing.
  • Skill: You are trained in disguise and stealth tasks.
  • Inability: All tasks relating to pleasant social interaction are hindered.
Initial Connection: From the following list of options, choose how you became involved in the first adventure.
  • One of the other PCs approached you while you were in disguise, recruiting you because they believed you were someone else.
  • While skulking about, you overheard the other PCs’ plans and realized you wanted in.
  • One of the other PCs invited you, but you wonder if it was out of pity.
  • You slipped in before anyone noticed you.

Extrait #2 :

In a late-1970s TIME article, the magazine described him: “His overall demeanor and presentation to all who interacted with him was that of a self-styled cowboy; he wore ostrichleather boots, always had a Marlboro cigarette in his mouth, owned a ten-gallon hat in every color in the catalog, and spoke with a drawl so thick that he could easily be mistaken for a man out of time.” This, however, was misleading, if typical of the myths that accrued to the man.

Extrait #3 :

BECKI (ADULT)
Complaint: I need medical attention and pain killers — I have a broken arm.
Background: Every day, for 365 days a year, Becki does the same thing, like clockwork. Get up, eat, work, do chores, make sure everyone is taken care of for tomorrow, and promise that this is the weekend she hits the gym. It has ground her down to a nub. For her vacation, she wanted to get away from it all to someplace where she could sit in an inner tube, drift, and drink the day away, for as long as her sunblock could last. And yet the family dragged her here. She voiced her complaints, but she still ended up here.
She tried to make the best of it, but now her damn arm is broken and she just does not care anymore. Becki has been in pain for hours and she is about ready to do anything at all to get out of here or at least to get something to dull the pain.
Behavior: Becki will repeatedly ask when PCs can take them home.

Extrait #4 :

FIRST-TIER PARK GUIDE
First-tier Park Guides have the following abilities:
Effort: Your Effort is 1.
Physical Nature: You have a Might Edge of 1, a Speed Edge of 0, and an Intellect Edge of 0.
Prototype Slots: You can bear two Prototypes at a time.
Starting Equipment: Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, up to four inexpensive items, and an Anodyne First Aid P.O.D.
Weapons: You can use light and medium weapons without penalty. You have an inability with heavy weapons; your attacks with heavy weapons are hindered.
Special Abilities: You gain Enhanced Speed and PBSO Driver, along with choosing two of the abilities listed below. You can’t choose the same ability more than once unless its description says otherwise. The full description for each listed ability can be found in Abilities later in this chapter, which also has descriptions for flavor and focus abilities in a single vast catalog.
€ Block
€ Danger Sense
€ Decipher
€ Device Insight
€ Endurance
€ Enhanced Speed*
€ PBSO Driver*
€ Exploratory Experience
€ Find the Way
€ Fleet of Foot
€ Knowledge Skills
€ Muscles of Iron
€ No Need for Weapons
€ Practiced with all Weapons
€ Surging Confidence
€ Trained Excavator
€ Trained without Armor
€ Wound Tender
All things are true. God's an Astronaut. Oz is Over the Rainbow, and Midian is where the monsters live.
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